

Survive detonating a nuclear device in Danforth. If you don't want to play through the entire DLC all over again, I suggest making a copy of your save folder.Ĭ:\Program Files (x86)\Steam\userdata\xxxxx\241540\local One is for triggering the nuke and one is for disarming it. These next 2 achievements are alternate ending achievements. Just make sure you use them past siege #4 and onwards since the earlier sieges are easier. They work just as well, aren't as heavy, and you'll have a large stock of them if you've followed the advice above and pre-looted the area before continuing the story.


While most of your GL Joes/Janes will do the bulk of the zombie culling, equip some grenades on your active character too. They have unlimited ammo so they will essentially make your base nearly invincible during siege times. Once you have your GLs, progress the story until you get to the first siege so that you now have access to the other community members and equip all non-active ones with GLs. Results may vary as the # of GLs you get depends on RNG as well. This guide has some of the locations of the Grenade Launchers. I managed to get 7 grenade launchers before continuing with the story. Pre-build your base as well so that you can create stims, painkillers, and grenade launcher ammo. A few things that help with sieges are the 3 types of traps you can restock regularly, a decent supply of vehicles, and combat specialization skills (heavy weapon's spin is great in this type of situation).Įdit: It helps if you pre-loot for resources and search for grenade launchers before saving the first asset - Dr. You'll have hordes of enemies attacking your base from multiple directions (of which you will be notified). Basically don't pick either one until you've confirmed you have the achievement for 10 sieges.Ī siege happens soon after reaching threat level 3. You need to postpone the final mission (the choice between Sasquatch or Vienna Cho) so that sieges can still occurr. Survive 10 sieges on your base in a single playthrough.
